Unreal-常见报错
Lighting needs to be rebuilt
Reflection captures need to be rebuilt
InstancedFoliageActor_0 Instanced meshes don’t yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
https://forums.unrealengine.com/t/landscape-error-after-build-in-lighting-results/340598/6
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_RunEQSQuery_ReturnValue”. Blueprint: BP_TheDirector Function: Execute Ubergraph BP the Director Graph: EventGraph Node: Assign OnQueryFinished
The map specified on the commandline ‘/Game/Unreal_Oosteinde/Scenes/Oosteinde_Scene’ could not be found. Exiting.
可能是你移动过地图或者改过地图名字了,这种情况需要打开默认地图,改成其他的,再改回来(UE编辑器有点傻)。